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Jewel - play a creative clone match-three game inspired by Candy Crush game

About Jewel Match

Jewel Match is a clone version of Candy Crush Saga. Candy Crush Saga is a free-to-play match-three puzzle video game released by King on April 12, 2012, for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush.

In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves or limited amount of time, such as a certain score or collecting a specific number of a type of candy.

Candy Crush Saga is considered one of the first and most successful uses of a freemium model; while the game can be played completely through without spending money, players can buy special actions to help clear more difficult boards, from which King makes its revenues and at it's peak the company was reportedly earning almost $1 million per day. Around 2014, over 93 million people were playing Candy Crush Saga, while revenue over a three-month period as reported by King was over $493 million. Five years after its release on mobile, the title has been downloaded over 2.7 billion times, and has been one of the number 1 grossing mobile apps for four years.

Gameplay

Jewel Match is a "match three" game, where the core gameplay is based on swapping two adjacent jewels among several on the gameboard as to make a row or column of at least 3 matching-colored jewels. On this match, the matched jewels are removed from the board, and jewels above them fall into the empty spaces, with new jewels appearing from the top of the board. This may create a new matched set of jewels, which is automatically cleared in the same manner. The player scores points for these matches and gains progressively more points for chain reactions. Additionally, creating matches of four or more jewels will create a special candy that, when matched, can clear a row, column, or other section of the board.

The game is split among many levels, which must be completed in sequence. Each level poses a different challenge to the user, such as achieving a minimum score in a fixed number of moves or clearing jewels in a fixed number of moves to bring special ingredients to the bottom of the board. Boards have a number of different configurations and may include special spaces that have their own unique rules, such as spaces covered with jewels that must be cleared by making a match on that space. If the player meets the level's goal, they will be given from one to three stars based on their score and can proceed onto the next level. Otherwise, they will lose one life and must try again. If the player runs out of lives, they have to wait for some period of real-world time while their lives regenerate before attempting the level again. Completed levels can be replayed if desired.

The game has been expanded with a number of episodes, adding a few dozen new levels per episode as well as new gameplay mechanics. In the game's first major expansion, the game added a separate set of levels in the Dreamworld. While levels had the same goals, the players had to balance matches of jewels of two randomly selected colors to avoid disrupting the sleeping Odus the Owl; if they did, the level was considered lost and the player had to try again. If they collected enough matched jewels to fill a meter, the player actived the Moon Struck power: the board was cleared of all jewels of those two colors, and the player gained a few turns of additional matches without having to balance colors. After this, Odus returned to sleeping and two new colors were randomly selected for the balance. This continued until the player completed the level or ran out of turns as in the main game. Dreamworld levels used a different set of lives from the main game, allowing the player to switch back and forth between these modes. The Dreamworld is no longer accessible.